Module: wine Branch: master Commit: 13893afb8e87f5afa1fd943c2b4840f1cf84e41c URL: http://source.winehq.org/git/wine.git/?a=commit;h=13893afb8e87f5afa1fd943c2b...
Author: Rico Schüller kgbricola@web.de Date: Thu Oct 14 21:04:42 2010 +0200
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
---
dlls/d3d10/d3d10.spec | 2 +- include/d3d10shader.h | 1 + 2 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec index 1d62aea..24ab4be 100644 --- a/dlls/d3d10/d3d10.spec +++ b/dlls/d3d10/d3d10.spec @@ -10,7 +10,7 @@ @ stub D3D10DisassembleShader @ stdcall D3D10GetGeometryShaderProfile(ptr) @ stub D3D10GetInputAndOutputSignatureBlob -@ stub D3D10GetInputSignatureBlob +@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stub D3D10GetOutputSignatureBlob @ stdcall D3D10GetPixelShaderProfile(ptr) @ stub D3D10GetShaderDebugInfo diff --git a/include/d3d10shader.h b/include/d3d10shader.h index f06df30..b70b8ec 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -290,5 +290,6 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); +HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */