Module: wine Branch: master Commit: b8a22ebef0d2625829f54f6709f74575e6c8b82d URL: http://source.winehq.org/git/wine.git/?a=commit;h=b8a22ebef0d2625829f54f6709...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 7 18:38:54 2012 +0100
wined3d: Remove an outdated comment from load_vertex_data().
---
dlls/wined3d/state.c | 8 -------- 1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index c0e0c0e..264d16d 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context, }
/* Diffuse Colour --------------------------------------------*/ - /* WARNING: Data here MUST be in RGBA format, so cannot */ - /* go directly into fast mode from app pgm, because */ - /* directx requires data in BGRA format. */ - /* currently fixupVertices swizzles the format, but this isn't*/ - /* very practical when using VBOs */ - /* NOTE: Unless we write a vertex shader to swizzle the colour*/ - /* , or the user doesn't care and wants the speed advantage */ - if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) { e = &si->elements[WINED3D_FFP_DIFFUSE];