Module: wine Branch: master Commit: 6b0984dc3f83ee37b934158b263a92feb357318c URL: https://gitlab.winehq.org/wine/wine/-/commit/6b0984dc3f83ee37b934158b263a92f...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Jan 6 13:24:04 2023 -0600
wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init().
These two fields are always identical.
---
dlls/wined3d/shader.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 2728929045f..96b47db9ed6 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3052,7 +3052,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) { - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; + const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; unsigned int i, highest_reg_used = 0, num_regs_used = 0; HRESULT hr;
@@ -3060,7 +3060,7 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d return hr;
if (FAILED(hr = shader_set_function(shader, device, - WINED3D_SHADER_TYPE_PIXEL, device->adapter->d3d_info.limits.ps_uniform_count))) + WINED3D_SHADER_TYPE_PIXEL, d3d_info->limits.ps_uniform_count))) { shader_cleanup(shader); return hr; @@ -3077,11 +3077,11 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d
/* Don't do any register mapping magic if it is not needed, or if we can't * achieve anything anyway */ - if (highest_reg_used < (gl_info->limits.glsl_varyings / 4) - || num_regs_used > (gl_info->limits.glsl_varyings / 4) + if (highest_reg_used < (d3d_info->limits.varying_count / 4) + || num_regs_used > (d3d_info->limits.varying_count / 4) || shader->reg_maps.shader_version.major >= 4) { - if (num_regs_used > (gl_info->limits.glsl_varyings / 4)) + if (num_regs_used > (d3d_info->limits.varying_count / 4)) { /* This happens with relative addressing. The input mapper function * warns about this if the higher registers are declared too, so