Module: wine Branch: master Commit: 9331c791e87d057728c45f3ff2956c807d83f250 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9331c791e87d057728c45f3ff2...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Oct 8 00:27:09 2013 +0200
wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
---
dlls/wined3d/swapchain.c | 25 ------------------------- 1 files changed, 0 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 2bab9ed..73243a9 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -566,31 +566,6 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT } }
- /* This is disabled, but the code left in for debug purposes. - * - * Since we're allowed to modify the new back buffer on a D3DSWAPEFFECT_DISCARD flip, - * we can clear it with some ugly color to make bad drawing visible and ease debugging. - * The Debug runtime does the same on Windows. However, a few games do not redraw the - * screen properly, like Max Payne 2, which leaves a few pixels undefined. - * - * Tests show that the content of the back buffer after a discard flip is indeed not - * reliable, so no game can depend on the exact content. However, it resembles the - * old contents in some way, for example by showing fragments at other locations. In - * general, the color theme is still intact. So Max payne, which draws rather dark scenes - * gets a dark background image. If we clear it with a bright ugly color, the game's - * bug shows up much more than it does on Windows, and the players see single pixels - * with wrong colors. - * (The Max Payne bug has been confirmed on Windows with the debug runtime) */ - if (FALSE && swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_DISCARD) - { - static const struct wined3d_color cyan = {0.0f, 1.0f, 1.0f, 1.0f}; - - TRACE("Clearing the color buffer with cyan color\n"); - - wined3d_device_clear(swapchain->device, 0, NULL, - WINED3DCLEAR_TARGET, &cyan, 1.0f, 0); - } - if (!swapchain->render_to_fbo && ((swapchain->front_buffer->flags & SFLAG_INSYSMEM) || (back_buffer->flags & SFLAG_INSYSMEM))) {