Module: wine Branch: master Commit: 73f9d9f516d69145e67da660aa2b0d04eef97310 URL: http://source.winehq.org/git/wine.git/?a=commit;h=73f9d9f516d69145e67da660aa...
Author: Rico Schüller kgbricola@web.de Date: Mon Feb 21 22:52:16 2011 +0100
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
---
dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++-- 1 files changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index bba25d9..473fe45 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -32,9 +32,11 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE };
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl; +const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
/* null objects - needed for invalid calls */ static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}}; +static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl}};
static BOOL copy_name(const char *ptr, char **name) { @@ -593,9 +595,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_G static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex( ID3D11ShaderReflectionConstantBuffer *iface, UINT index) { - FIXME("iface %p, index %u stub!\n", iface, index); + struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
- return NULL; + TRACE("iface %p, index %u\n", iface, index); + + if (index >= This->variable_count) + { + WARN("Invalid index specified\n"); + return &null_variable.ID3D11ShaderReflectionVariable_iface; + } + + return &This->variables[index].ID3D11ShaderReflectionVariable_iface; }
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(