Module: wine Branch: master Commit: b0bc24eec34dbefaea216062bfde7fc68c927ce3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b0bc24eec34dbefaea216062bf...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Dec 13 17:58:44 2010 +0100
wined3d: Pass implementation pointers to generate_param_reorder_function().
---
dlls/wined3d/glsl_shader.c | 7 ++----- 1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 72251eb..b8022e1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3830,11 +3830,9 @@ static void handle_ps3_input(struct wined3d_shader_buffer *buffer,
/* GL locking is done by the caller */ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer *buffer, - IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) + IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps, const struct wined3d_gl_info *gl_info) { GLhandleARB ret = 0; - IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; - IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader; DWORD ps_major = ps ? ps->baseShader.reg_maps.shader_version.major : 0; unsigned int i; const char *semantic_name; @@ -4338,8 +4336,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, WORD map = vshader->baseShader.reg_maps.input_registers; char tmp_name[10];
- reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, - (IWineD3DVertexShader *)vshader, (IWineD3DPixelShader *)pshader, gl_info); + reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info); TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId); GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id)); checkGLcall("glAttachObjectARB");