Module: wine Branch: master Commit: a996804a0d057fa842df17e57fa7568f2905e490 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a996804a0d057fa842df17e57f...
Author: Riccardo Bortolato rikyz619@gmail.com Date: Mon Oct 12 17:23:32 2015 +0200
d3d8: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in device.c.
Signed-off-by: Riccardo Bortolato rikyz619@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 51aae17..0648f51 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1058,7 +1058,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, * destination texture is in WINED3D_POOL_DEFAULT. */
wined3d_mutex_lock(); - wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface); + wined3d_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { @@ -1070,7 +1070,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, src_w = wined3d_desc.width; src_h = wined3d_desc.height;
- wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface); + wined3d_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { @@ -1202,13 +1202,13 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface, return D3DERR_NOTFOUND; } original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv); - wined3d_resource = wined3d_surface_get_resource(original_surface->wined3d_surface); + wined3d_resource = wined3d_texture_get_sub_resource(original_surface->wined3d_texture, original_surface->sub_resource_idx); } else - wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface); + wined3d_resource = wined3d_texture_get_sub_resource(rt_impl->wined3d_texture, rt_impl->sub_resource_idx); wined3d_resource_get_desc(wined3d_resource, &rt_desc);
- wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface); + wined3d_resource = wined3d_texture_get_sub_resource(ds_impl->wined3d_texture, ds_impl->sub_resource_idx); wined3d_resource_get_desc(wined3d_resource, &ds_desc);
if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)