Module: wine Branch: master Commit: f6cbdd8a4c636628e7969c1eb96b64e53067f5f7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f6cbdd8a4c636628e7969c1eb9...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 17 15:42:32 2017 +0200
wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 78f8f94..89731e5 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2635,8 +2635,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o context_invalidate_state(context, STATE_FRONTFACE); context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); - context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); } + context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL)); context->render_offscreen = offscreen;