Module: wine Branch: master Commit: a648d4e3a3864fd90c143f9414a30d5e9f74b3a9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a648d4e3a3864fd90c143f9414...
Author: Ivan Gyurdiev ivg231@gmail.com Date: Sat Oct 28 19:55:03 2006 -0400
wined3d: Set correct default for DMAPOFFSET sampler state.
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dlls/wined3d/stateblock.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 084b43d..e7221a2 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1020,7 +1020,7 @@ static HRESULT WINAPI IWineD3DStateBloc This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1; This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/ This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */ - This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 256; /* TODO: Vertex offset in the presampled displacement map */ + This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */ }
/* Under DirectX you can have texture stage operations even if no texture is