Module: wine Branch: master Commit: 3345146d0b6d27b441918beb4f17b3b3feaee069 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3345146d0b6d27b441918beb4f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 5 18:22:35 2010 +0200
wined3d: Use the FBO cache in stretch_rect_fbo().
---
dlls/wined3d/context.c | 2 +- dlls/wined3d/device.c | 8 ++------ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ae4f754..24624ab 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -470,7 +470,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ }
/* GL locking is done by the caller */ -static void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, +void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) { if (surface_is_offscreen(render_target)) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 3001b3b..f001591 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5808,11 +5808,9 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa } else { TRACE("Source surface %p is offscreen\n", src_surface); ENTER_GL(); - context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo); - context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, src_surface); + context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, src_surface, NULL); glReadBuffer(GL_COLOR_ATTACHMENT0); checkGLcall("glReadBuffer()"); - context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE); } LEAVE_GL();
@@ -5847,10 +5845,8 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa TRACE("Destination surface %p is offscreen\n", dst_surface);
ENTER_GL(); - context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, &context->dst_fbo); - context_attach_surface_fbo(context, GL_DRAW_FRAMEBUFFER, 0, dst_surface); + context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL); context_set_draw_buffer(context, GL_COLOR_ATTACHMENT0); - context_attach_depth_stencil_fbo(context, GL_DRAW_FRAMEBUFFER, NULL, FALSE); } glDisable(GL_SCISSOR_TEST); IWineD3DDeviceImpl_MarkStateDirty(device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index cad88b9..8181b31 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1196,6 +1196,8 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN; void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; +void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, + IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN; void context_attach_depth_stencil_fbo(struct wined3d_context *context, GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; void context_attach_surface_fbo(const struct wined3d_context *context,