Module: wine Branch: master Commit: 30031f6da48ac76fdb9f4c400b5091177e910165 URL: http://source.winehq.org/git/wine.git/?a=commit;h=30031f6da48ac76fdb9f4c400b...
Author: Matteo Bruni mbruni@codeweavers.com Date: Thu Jul 2 17:41:32 2015 +0200
wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE.
---
dlls/wined3d/shader.c | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 5b32528..e9be51e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -409,16 +409,10 @@ static unsigned int shader_get_float_offset(enum wined3d_shader_register_type re
static void shader_delete_constant_list(struct list *clist) { - struct wined3d_shader_lconst *constant; - struct list *ptr; + struct wined3d_shader_lconst *constant, *constant_next;
- ptr = list_head(clist); - while (ptr) - { - constant = LIST_ENTRY(ptr, struct wined3d_shader_lconst, entry); - ptr = list_next(clist, ptr); + LIST_FOR_EACH_ENTRY_SAFE(constant, constant_next, clist, struct wined3d_shader_lconst, entry) HeapFree(GetProcessHeap(), 0, constant); - } list_init(clist); }
@@ -2046,6 +2040,11 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", shader, byte_code, output_signature, float_const_count);
+ list_init(&shader->constantsF); + list_init(&shader->constantsB); + list_init(&shader->constantsI); + shader->lconst_inf_or_nan = FALSE; + fe = shader_select_frontend(*byte_code); if (!fe) { @@ -2064,12 +2063,6 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->frontend_data, byte_code);
- /* Initialize immediate constant lists. */ - list_init(&shader->constantsF); - list_init(&shader->constantsB); - list_init(&shader->constantsI); - shader->lconst_inf_or_nan = FALSE; - /* Second pass: figure out which registers are used, what the semantics are, etc. */ if (FAILED(hr = shader_get_registers_used(shader, fe, reg_maps, &shader->input_signature, &shader->output_signature, byte_code, float_const_count)))