Module: vkd3d Branch: master Commit: 31ce7c3a385c23deb430f8ef30ac72d287f780ee URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/31ce7c3a385c23deb430f8ef30ac72...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Oct 5 22:34:28 2023 +0200
vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
These are no longer needed outside of tpf.c.
---
libs/vkd3d-shader/hlsl.h | 3 --- 1 file changed, 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index e45256bc..6e6d8227 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -25,9 +25,6 @@ #include "vkd3d_d3dcommon.h" #include "vkd3d_d3dx9shader.h"
-enum vkd3d_sm4_register_type; -enum vkd3d_sm4_swizzle_type; - /* The general IR structure is inspired by Mesa GLSL hir, even though the code * ends up being quite different in practice. Anyway, here comes the relevant * licensing information.