Module: wine Branch: master Commit: 342d2b8979fbe71aa0bf52717a0b1b9e1a3b6150 URL: http://source.winehq.org/git/wine.git/?a=commit;h=342d2b8979fbe71aa0bf52717a...
Author: Chris Robinson chris.kcat@gmail.com Date: Thu Aug 11 23:21:51 2011 -0700
wined3d: Don't use the old depth-stencil surface after decrementing its ref count.
---
dlls/wined3d/device.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 66f89f1..51a6c39 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5157,8 +5157,6 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st device->fb.depth_stencil = depth_stencil; if (depth_stencil) wined3d_surface_incref(depth_stencil); - if (prev) - wined3d_surface_decref(prev);
if (!prev != !depth_stencil) { @@ -5172,6 +5170,8 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st { device_invalidate_state(device, STATE_RENDER(WINED3DRS_DEPTHBIAS)); } + if (prev) + wined3d_surface_decref(prev);
device_invalidate_state(device, STATE_FRAMEBUFFER);