Module: wine Branch: master Commit: 70dd7ced99a1ae72f460b3fec97c1714a119dc82 URL: http://source.winehq.org/git/wine.git/?a=commit;h=70dd7ced99a1ae72f460b3fec9...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Apr 9 01:53:58 2007 +0200
wined3d: Separate attaching a surface to an FBO from set_render_target_fbo.
---
dlls/wined3d/device.c | 37 +++++++++++++++++++++---------------- 1 files changed, 21 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 99f0690..506b61c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5139,29 +5139,34 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_ } }
-static void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target) { - IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - IWineD3DSurfaceImpl *rtimpl = (IWineD3DSurfaceImpl *)render_target; +static void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) { + const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface; + GLenum texttarget, target; + GLint old_binding;
- TRACE("Set render target %u to %p\n", idx, render_target); + texttarget = surface_impl->glDescription.target; + target = texttarget == GL_TEXTURE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_ARB; + glGetIntegerv(texttarget == GL_TEXTURE_2D ? GL_TEXTURE_BINDING_2D : GL_TEXTURE_BINDING_CUBE_MAP_ARB, &old_binding);
- if (rtimpl) { - GLenum texttarget, target; - GLint old_binding = 0; + IWineD3DSurface_PreLoad(surface);
- texttarget = rtimpl->glDescription.target; - target = texttarget == GL_TEXTURE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_ARB; - glGetIntegerv(texttarget == GL_TEXTURE_2D ? GL_TEXTURE_BINDING_2D : GL_TEXTURE_BINDING_CUBE_MAP_ARB, &old_binding); + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glBindTexture(target, old_binding);
- IWineD3DSurface_PreLoad(render_target); + GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, texttarget, surface_impl->glDescription.textureName, 0));
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glBindTexture(target, old_binding); + checkGLcall("attach_surface_fbo"); +}
- GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + idx, texttarget, rtimpl->glDescription.textureName, 0)); - checkGLcall("glFramebufferTexture2DEXT()"); +static void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target) { + IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; + IWineD3DSurfaceImpl *rtimpl = (IWineD3DSurfaceImpl *)render_target;
+ TRACE("Set render target %u to %p\n", idx, render_target); + + if (rtimpl) { + attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, idx, render_target); This->draw_buffers[idx] = GL_COLOR_ATTACHMENT0_EXT + idx; } else { GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + idx, GL_TEXTURE_2D, 0, 0));