Module: wine Branch: master Commit: 0d3dc7c971dd6ab77eda266f41048caca07300b0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0d3dc7c971dd6ab77eda266f41...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon May 29 10:53:33 2017 +0200
wined3d: Bind frag data location for core context draw quad shader.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index cc58042..4694195 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2155,6 +2155,9 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos")); GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
+ if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color")); + GL_EXTCALL(glCompileShader(vs_id)); print_glsl_info_log(gl_info, vs_id, FALSE); GL_EXTCALL(glCompileShader(fs_id));