Module: wine Branch: master Commit: 0352291bda5b2ffba36f9d7ccde0b7497c708e8b URL: http://source.winehq.org/git/wine.git/?a=commit;h=0352291bda5b2ffba36f9d7ccd...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Apr 21 10:59:55 2017 +0200
wined3d: Drop support for ARB_geometry_shader4.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 69 ++++++++++++---------------------------------- 1 file changed, 18 insertions(+), 51 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6c41f3a..0f4e66c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2033,11 +2033,6 @@ static BOOL shader_glsl_use_explicit_attrib_location(const struct wined3d_gl_inf && shader_glsl_use_layout_qualifier(gl_info) && !needs_legacy_glsl_syntax(gl_info); }
-static BOOL shader_glsl_has_core_gs(const struct wined3d_gl_info *gl_info) -{ - return shader_glsl_get_version(gl_info) >= 150; -} - static const char *get_attribute_keyword(const struct wined3d_gl_info *gl_info) { return needs_legacy_glsl_syntax(gl_info) ? "attribute" : "in"; @@ -2694,24 +2689,23 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
if (version->type == WINED3D_SHADER_TYPE_GEOMETRY) { - const char *suffix = shader_glsl_has_core_gs(gl_info) ? ".gs_in" : ""; if (reg->idx[0].rel_addr) { if (reg->idx[1].rel_addr) - sprintf(register_name, "gs_in[%s + %u]%s[%s + %u]", - rel_param0.param_str, reg->idx[0].offset, suffix, + sprintf(register_name, "gs_in[%s + %u].gs_in[%s + %u]", + rel_param0.param_str, reg->idx[0].offset, rel_param1.param_str, reg->idx[1].offset); else - sprintf(register_name, "gs_in[%s + %u]%s[%u]", - rel_param0.param_str, reg->idx[0].offset, suffix, + sprintf(register_name, "gs_in[%s + %u].gs_in[%u]", + rel_param0.param_str, reg->idx[0].offset, reg->idx[1].offset); } else if (reg->idx[1].rel_addr) - sprintf(register_name, "gs_in[%u]%s[%s + %u]", reg->idx[0].offset, - suffix, rel_param1.param_str, reg->idx[1].offset); + sprintf(register_name, "gs_in[%u].gs_in[%s + %u]", reg->idx[0].offset, + rel_param1.param_str, reg->idx[1].offset); else - sprintf(register_name, "gs_in[%u]%s[%u]", - reg->idx[0].offset, suffix, reg->idx[1].offset); + sprintf(register_name, "gs_in[%u].gs_in[%u]", + reg->idx[0].offset, reg->idx[1].offset); break; }
@@ -6600,16 +6594,12 @@ static void shader_glsl_generate_vs_gs_setup(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info) { struct wined3d_string_buffer *buffer = &priv->shader_buffer; - const BOOL core_gs = shader_glsl_has_core_gs(gl_info);
- if (core_gs) - shader_addline(buffer, "out vs_gs_iface { vec4 gs_in[%u]; } gs_in;\n", input_count); - else - shader_addline(buffer, "varying out vec4 gs_in[%u];\n", input_count); + shader_addline(buffer, "out vs_gs_iface { vec4 gs_in[%u]; } gs_in;\n", input_count); shader_addline(buffer, "void setup_vs_output(in vec4 shader_out[%u])\n{\n", vs->limits->packed_output);
shader_glsl_setup_sm4_shader_output(priv, input_count, &vs->output_signature, &vs->reg_maps, - core_gs ? "gs_in.gs_in" : "gs_in"); + "gs_in.gs_in");
shader_addline(buffer, "}\n"); } @@ -7362,25 +7352,17 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); - if (gl_info->supported[ARB_GEOMETRY_SHADER4]) - shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
- if (shader_glsl_has_core_gs(gl_info)) - { - shader_addline(buffer, "layout(%s", glsl_primitive_type_from_d3d(shader->u.gs.input_type)); - if (shader->u.gs.instance_count > 1) - shader_addline(buffer, ", invocations = %u", shader->u.gs.instance_count); - shader_addline(buffer, ") in;\n"); - shader_addline(buffer, "layout(%s, max_vertices = %u) out;\n", - glsl_primitive_type_from_d3d(shader->u.gs.output_type), shader->u.gs.vertices_out); - shader_addline(buffer, "in vs_gs_iface { vec4 gs_in[%u]; } gs_in[];\n", shader->limits->packed_input); - } - else - { - shader_addline(buffer, "varying in vec4 gs_in[][%u];\n", shader->limits->packed_input); - } + shader_addline(buffer, "layout(%s", glsl_primitive_type_from_d3d(shader->u.gs.input_type)); + if (shader->u.gs.instance_count > 1) + shader_addline(buffer, ", invocations = %u", shader->u.gs.instance_count); + shader_addline(buffer, ") in;\n"); + shader_addline(buffer, "layout(%s, max_vertices = %u) out;\n", + glsl_primitive_type_from_d3d(shader->u.gs.output_type), shader->u.gs.vertices_out); + shader_addline(buffer, "in vs_gs_iface { vec4 gs_in[%u]; } gs_in[];\n", shader->limits->packed_input); + if (!gl_info->supported[ARB_CLIP_CONTROL]) shader_addline(buffer, "uniform vec4 pos_fixup;\n");
@@ -9329,21 +9311,6 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const GL_EXTCALL(glAttachShader(program_id, gs_id)); checkGLcall("glAttachShader");
- if (!shader_glsl_has_core_gs(gl_info)) - { - TRACE("input type %s, output type %s, vertices out %u.\n", - debug_d3dprimitivetype(gshader->u.gs.input_type), - debug_d3dprimitivetype(gshader->u.gs.output_type), - gshader->u.gs.vertices_out); - GL_EXTCALL(glProgramParameteriARB(program_id, GL_GEOMETRY_INPUT_TYPE_ARB, - gl_primitive_type_from_d3d(gshader->u.gs.input_type))); - GL_EXTCALL(glProgramParameteriARB(program_id, GL_GEOMETRY_OUTPUT_TYPE_ARB, - gl_primitive_type_from_d3d(gshader->u.gs.output_type))); - GL_EXTCALL(glProgramParameteriARB(program_id, GL_GEOMETRY_VERTICES_OUT_ARB, - gshader->u.gs.vertices_out)); - checkGLcall("glProgramParameteriARB"); - } - shader_glsl_init_transform_feedback(context, priv, program_id, gshader);
list_add_head(&gshader->linked_programs, &entry->gs.shader_entry);