Module: wine Branch: master Commit: 9cb650a3b82ffa5f11f72c56948a11f9b679c21b URL: http://source.winehq.org/git/wine.git/?a=commit;h=9cb650a3b82ffa5f11f72c5694...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Mar 8 12:07:21 2017 +0100
wined3d: Avoid FIXME() message for unhandled cube map arrays.
There are no GLSL functions with the type part for cube map array textures.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e43a78b..490fcbf 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3206,7 +3206,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context type_part = resource_type_info[resource_type].type_part; if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect) type_part = "2DRect"; - if (!type_part[0]) + if (!type_part[0] && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY) FIXME("Unhandled resource type %#x.\n", resource_type);
if (!lod && grad && !shader_glsl_has_core_grad(gl_info, &ctx->shader->reg_maps.shader_version))