Module: wine Branch: master Commit: abc253f52fcacf98250581ef6a4ed6f8384df266 URL: http://source.winehq.org/git/wine.git/?a=commit;h=abc253f52fcacf98250581ef6a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 27 09:37:14 2009 +0200
wined3d: Add a function to read a destination parameter from SM1-3 bytecode.
---
dlls/wined3d/baseshader.c | 57 +++++++++++++++++++++++--------------------- 1 files changed, 30 insertions(+), 27 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index e52b91c..e9cb760 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -191,6 +191,18 @@ static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_ src->rel_addr = rel_addr; }
+static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, + struct wined3d_shader_dst_param *dst) +{ + dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) + | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); + dst->register_idx = param & WINED3DSP_REGNUM_MASK; + dst->write_mask = param & WINED3DSP_WRITEMASK_ALL; + dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT; + dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; + dst->rel_addr = rel_addr; +} + static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version) { @@ -233,6 +245,23 @@ static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_s } }
+static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, + struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version) +{ + DWORD token, addr_token; + + *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token); + if (token & WINED3DSHADER_ADDRMODE_RELATIVE) + { + shader_parse_src_param(addr_token, NULL, dst_rel_addr); + shader_parse_dst_param(token, dst_rel_addr, dst_param); + } + else + { + shader_parse_dst_param(token, NULL, dst_param); + } +} + static const char *shader_opcode_names[] = { /* WINED3DSIH_ABS */ "abs", @@ -439,18 +468,6 @@ static void shader_delete_constant_list(struct list* clist) { list_init(clist); }
-static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, - struct wined3d_shader_dst_param *dst) -{ - dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) - | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); - dst->register_idx = param & WINED3DSP_REGNUM_MASK; - dst->write_mask = param & WINED3DSP_WRITEMASK_ALL; - dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT; - dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; - dst->rel_addr = rel_addr; -} - /* Note that this does not count the loop register * as an address register. */
@@ -1115,21 +1132,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer, }
/* Destination token */ - if (ins.dst_count) - { - DWORD param, addr_param; - pToken += shader_get_param(pToken, shader_version, ¶m, &addr_param); - - if (param & WINED3DSHADER_ADDRMODE_RELATIVE) - { - shader_parse_src_param(addr_param, NULL, &dst_rel_addr); - shader_parse_dst_param(param, &dst_rel_addr, &dst_param); - } - else - { - shader_parse_dst_param(param, NULL, &dst_param); - } - } + if (ins.dst_count) shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
/* Predication token */ if (ins.predicate) ins.predicate = *pToken++;