Module: wine Branch: master Commit: 237136d2f7a92300feb7342b3228e9b31fbcc66d URL: https://source.winehq.org/git/wine.git/?a=commit;h=237136d2f7a92300feb7342b3...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Oct 12 15:39:55 2018 +0200
wined3d: Invalidate shader resource bindings after binding texture view.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/view.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 3662250..7bb8b81 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -234,6 +234,9 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup); gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle); checkGLcall("set format swizzle"); + + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); }
context_release(context);