Module: wine Branch: master Commit: 55e669265da956b4825dd1c335a0b0f0cde8dbb3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=55e669265da956b4825dd1c335...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 14 10:25:03 2014 +0100
d3d9/tests: Use a separate device for fog_special_test().
---
dlls/d3d9/tests/visual.c | 48 ++++++++++++++++++++++++++++++++++++---------- 1 file changed, 38 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 7c8a99a..7771ea7 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -14464,7 +14464,7 @@ static void zenable_test(IDirect3DDevice9 *device) } }
-static void fog_special_test(IDirect3DDevice9 *device) +static void fog_special_test(void) { static const struct { @@ -14474,8 +14474,8 @@ static void fog_special_test(IDirect3DDevice9 *device) quad[] = { {{ -1.0f, -1.0f, 0.0f}, 0xff00ff00}, - {{ 1.0f, -1.0f, 1.0f}, 0xff00ff00}, {{ -1.0f, 1.0f, 0.0f}, 0xff00ff00}, + {{ 1.0f, -1.0f, 1.0f}, 0xff00ff00}, {{ 1.0f, 1.0f, 1.0f}, 0xff00ff00} }; static const struct @@ -14511,6 +14511,13 @@ static void fog_special_test(IDirect3DDevice9 *device) 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ 0x0000ffff }; + static const D3DMATRIX identity = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}}; union { float f; @@ -14521,7 +14528,21 @@ static void fog_special_test(IDirect3DDevice9 *device) unsigned int i; IDirect3DPixelShader9 *ps; IDirect3DVertexShader9 *vs; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; D3DCAPS9 caps; + HWND window; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + }
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); @@ -14546,8 +14567,16 @@ static void fog_special_test(IDirect3DDevice9 *device) ps = NULL; }
+ /* The table fog tests seem to depend on the projection matrix explicitly + * being set to an identity matrix, even though that's the default. + * (AMD Radeon HD 6310, Windows 7) */ + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable fog, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xffff0000); @@ -14561,7 +14590,7 @@ static void fog_special_test(IDirect3DDevice9 *device)
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
if (!tests[i].vs) @@ -14617,16 +14646,15 @@ static void fog_special_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr); }
- hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); if (vs) IDirect3DVertexShader9_Release(vs); if (ps) IDirect3DPixelShader9_Release(ps); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void volume_srgb_test(void) @@ -15516,11 +15544,11 @@ START_TEST(visual) update_surface_test(device_ptr); multisample_get_rtdata_test(device_ptr); zenable_test(device_ptr); - fog_special_test(device_ptr);
cleanup_device(device_ptr); device_ptr = NULL;
+ fog_special_test(); volume_srgb_test(); volume_dxt5_test(); add_dirty_rect_test();