Module: wine Branch: master Commit: 5b06a2d113bb096bdf1d04bb06f184b115ef7dff URL: http://source.winehq.org/git/wine.git/?a=commit;h=5b06a2d113bb096bdf1d04bb06...
Author: Rico Schüller kgbricola@web.de Date: Fri Sep 14 10:56:20 2012 +0200
d3dx9: Move transpose matrix into set_matrix().
---
dlls/d3dx9_36/effect.c | 20 +++++++++----------- 1 files changed, 9 insertions(+), 11 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index a063358..0a70128 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -886,7 +886,7 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix) } }
-static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix) +static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, BOOL transpose) { UINT i, k;
@@ -894,7 +894,8 @@ static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix) { for (k = 0; k < param->columns; ++k) { - set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT); + set_number((FLOAT *)param->data + i * param->columns + k, param->type, + transpose ? &matrix->u.m[k][i] : &matrix->u.m[i][k], D3DXPT_FLOAT); } } } @@ -2178,7 +2179,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DX switch (param->class) { case D3DXPC_MATRIX_ROWS: - set_matrix(param, matrix); + set_matrix(param, matrix, FALSE); return D3D_OK;
case D3DXPC_SCALAR: @@ -2250,7 +2251,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { - set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]); + set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE); } return D3D_OK;
@@ -2328,7 +2329,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { - set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]); + set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE); } return D3D_OK;
@@ -2392,7 +2393,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); - D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
@@ -2403,7 +2403,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if switch (param->class) { case D3DXPC_MATRIX_ROWS: - set_matrix(param, D3DXMatrixTranspose(&m, matrix)); + set_matrix(param, matrix, TRUE); return D3D_OK;
case D3DXPC_SCALAR: @@ -2466,7 +2466,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); - D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
@@ -2481,7 +2480,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { - set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i])); + set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE); } return D3D_OK;
@@ -2550,7 +2549,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); - D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
@@ -2563,7 +2561,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { - set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, matrix[i])); + set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE); } return D3D_OK;