Module: wine Branch: master Commit: a6cd109ad6105d8cf05597af5ac6f6b4acfa2b96 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a6cd109ad6105d8cf05597af5...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Jan 24 23:06:08 2019 -0600
wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dddc4e6..ea7d60f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2887,12 +2887,12 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
TRACE("device %p, shader %p.\n", device, shader);
- prev = device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE]; - if (device->recording || shader == prev) + prev = device->state.shader[WINED3D_SHADER_TYPE_COMPUTE]; + if (shader == prev) return; if (shader) wined3d_shader_incref(shader); - device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE] = shader; + device->state.shader[WINED3D_SHADER_TYPE_COMPUTE] = shader; wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_COMPUTE, shader); if (prev) wined3d_shader_decref(prev);