Module: wine Branch: master Commit: cd348ac897dd640e8d4c34f08a47859afa9e532c URL: http://source.winehq.org/git/wine.git/?a=commit;h=cd348ac897dd640e8d4c34f08a...
Author: Stefan Doesinger stefan@codeweavers.com Date: Fri May 29 17:29:57 2009 +0200
wined3d: Use bitfields for reg_maps uses* members.
---
dlls/wined3d/wined3d_private.h | 17 ++++++++++++----- 1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index aab56cd..b7c5592 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -629,15 +629,22 @@ typedef struct shader_reg_maps
WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES]; - char usesnrm, vpos, usesdsx, usesdsy, usestexldd, usesmova, usestexldl, usesfacing; - char usesrelconstF; + + unsigned usesnrm : 1; + unsigned vpos : 1; + unsigned usesdsx : 1; + unsigned usesdsy : 1; + unsigned usestexldd : 1; + unsigned usesmova : 1; + unsigned usesfacing : 1; + unsigned usesrelconstF : 1; + unsigned fog : 1; + unsigned usestexldl : 1; + unsigned padding : 6;
/* Whether or not loops are used in this shader, and nesting depth */ unsigned loop_depth;
- /* Whether or not this shader uses fog */ - char fog; - } shader_reg_maps;
struct wined3d_shader_context