Module: wine Branch: master Commit: c411b45da93ecb34ee127330ab7bf4e38dff0cc1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c411b45da93ecb34ee127330ab...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jul 20 18:51:54 2010 +0200
wined3d: Use a more consistent name for the normalized texrect "extension".
---
dlls/wined3d/device.c | 2 +- dlls/wined3d/directx.c | 2 +- dlls/wined3d/state.c | 16 ++++++++-------- dlls/wined3d/surface.c | 2 +- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_gl.h | 2 +- 6 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ecd2919..4496393 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6199,7 +6199,7 @@ static HRESULT updateSurfaceDesc(IWineD3DSurfaceImpl *surface, const WINED3DPRES surface->currentDesc.Width = pPresentationParameters->BackBufferWidth; surface->currentDesc.Height = pPresentationParameters->BackBufferHeight; if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE] - || gl_info->supported[WINE_NORMALIZED_TEXRECT]) + || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) { surface->pow2Width = pPresentationParameters->BackBufferWidth; surface->pow2Height = pPresentationParameters->BackBufferHeight; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 8c744ff..5705def 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -789,7 +789,7 @@ static void quirk_ati_dx9(struct wined3d_gl_info *gl_info) { TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; - gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE; + gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE; }
/* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 4c6d5bf..7f35091 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5416,28 +5416,28 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = { * otherwise, register sampler_texmatrix, which takes care of updating the texture matrix */ { STATE_SAMPLER(0), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(0), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(0), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(1), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(1), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(1), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(2), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(2), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(2), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(3), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(3), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(3), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(4), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(4), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(4), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(5), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(5), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(5), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(6), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(6), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(6), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(7), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, - { STATE_SAMPLER(7), { 0, NULL }, WINE_NORMALIZED_TEXRECT }, + { STATE_SAMPLER(7), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, }; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 94066ed..00aa188 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3805,7 +3805,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { This->texture_target = GL_TEXTURE_2D;
/* Non-power2 support */ - if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINE_NORMALIZED_TEXRECT]) + if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) { pow2Width = This->currentDesc.Width; pow2Height = This->currentDesc.Height; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 98e7909..8e8b191 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -541,7 +541,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */ - if (gl_info->supported[WINE_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height)) + if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height)) { texture->baseTexture.pow2Matrix[0] = 1.0f; texture->baseTexture.pow2Matrix[5] = 1.0f; diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index e069ae6..c76a753 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -1837,7 +1837,7 @@ typedef enum wined3d_gl_extension WGL_ARB_PIXEL_FORMAT, WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, /* Internally used */ - WINE_NORMALIZED_TEXRECT, + WINED3D_GL_NORMALIZED_TEXRECT, WINED3D_GL_VERSION_2_0,
WINED3D_GL_EXT_COUNT,