Module: wine Branch: master Commit: 8c30612d9984aed0c883aba3df38502d683468a1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c30612d9984aed0c883aba3df...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 11 18:34:40 2016 +0200
wined3d: Use the texture dimension helpers in surface_load_location().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index af7bf68..b8cb777 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3219,14 +3219,17 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface); struct wined3d_texture *texture = surface->container; struct wined3d_texture_sub_resource *sub_resource; + unsigned int surface_w, surface_h; HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
+ surface_w = wined3d_texture_get_level_width(texture, surface->texture_level); + surface_h = wined3d_texture_get_level_height(texture, surface->texture_level); + sub_resource = &texture->sub_resources[sub_resource_idx]; if (sub_resource->locations & location && (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) - || (surface->ds_current_size.cx == surface->resource.width - && surface->ds_current_size.cy == surface->resource.height))) + || (surface->ds_current_size.cx == surface_w && surface->ds_current_size.cy == surface_h))) { TRACE("Location (%#x) is already up to date.\n", location); return WINED3D_OK; @@ -3306,8 +3309,8 @@ done:
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { - surface->ds_current_size.cx = surface->resource.width; - surface->ds_current_size.cy = surface->resource.height; + surface->ds_current_size.cx = surface_w; + surface->ds_current_size.cy = surface_h; }
if (location != WINED3D_LOCATION_SYSMEM && (sub_resource->locations & WINED3D_LOCATION_SYSMEM))