Module: wine Branch: master Commit: 59d9aa9fe9a7b5144add67bcc20ba0ff2b6981d8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=59d9aa9fe9a7b5144add67bcc2...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 13 11:21:42 2017 +0200
wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d4d1e01..36c0bde 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2536,20 +2536,6 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont if (version->major < 4) shader_addline(buffer, "void setup_vs_output(in vec4[%u]);\n", shader->limits->packed_output); } - else if (version->type == WINED3D_SHADER_TYPE_GEOMETRY) - { - if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - { - shader_addline(buffer, "varying in vec4 gs_in[][%u];\n", shader->limits->packed_input); - } - else - { - shader_addline(buffer, "layout(%s) in;\n", glsl_primitive_type_from_d3d(shader->u.gs.input_type)); - shader_addline(buffer, "layout(%s, max_vertices = %u) out;\n", - glsl_primitive_type_from_d3d(shader->u.gs.output_type), shader->u.gs.vertices_out); - shader_addline(buffer, "in vs_gs_iface { vec4 gs_in[%u]; } gs_in[];\n", shader->limits->packed_input); - } - }
/* Declare output register temporaries */ if (shader->limits->packed_output) @@ -7355,17 +7341,31 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context struct shader_glsl_ctx_priv priv_ctx; GLuint shader_id;
+ memset(&priv_ctx, 0, sizeof(priv_ctx)); + priv_ctx.string_buffers = string_buffers; + shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version);
shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_GEOMETRY_SHADER4]) shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
- memset(&priv_ctx, 0, sizeof(priv_ctx)); - priv_ctx.string_buffers = string_buffers; shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx); + + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + shader_addline(buffer, "varying in vec4 gs_in[][%u];\n", shader->limits->packed_input); + } + else + { + shader_addline(buffer, "layout(%s) in;\n", glsl_primitive_type_from_d3d(shader->u.gs.input_type)); + shader_addline(buffer, "layout(%s, max_vertices = %u) out;\n", + glsl_primitive_type_from_d3d(shader->u.gs.output_type), shader->u.gs.vertices_out); + shader_addline(buffer, "in vs_gs_iface { vec4 gs_in[%u]; } gs_in[];\n", shader->limits->packed_input); + } if (!gl_info->supported[ARB_CLIP_CONTROL]) shader_addline(buffer, "uniform vec4 pos_fixup;\n"); + shader_glsl_generate_sm4_rasterizer_input_setup(priv, shader, args->output_count, gl_info); shader_addline(buffer, "void main()\n{\n"); if (FAILED(shader_generate_main(shader, buffer, reg_maps, &priv_ctx)))