Module: wine Branch: master Commit: f9c181bf7429f885db49301d40ebbe79a863422f URL: http://source.winehq.org/git/wine.git/?a=commit;h=f9c181bf7429f885db49301d40...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Oct 9 20:41:48 2012 +0200
wined3d: Implement WINED3DSIH_DIV in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 66c1e9d..708c6d8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2197,6 +2197,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) { case WINED3DSIH_ADD: op = '+'; break; case WINED3DSIH_AND: op = '&'; break; + case WINED3DSIH_DIV: op = '/'; break; case WINED3DSIH_MUL: op = '*'; break; case WINED3DSIH_SUB: op = '-'; break; default: @@ -5154,7 +5155,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DEF */ shader_glsl_nop, /* WINED3DSIH_DEFB */ shader_glsl_nop, /* WINED3DSIH_DEFI */ shader_glsl_nop, - /* WINED3DSIH_DIV */ NULL, + /* WINED3DSIH_DIV */ shader_glsl_binop, /* WINED3DSIH_DP2ADD */ shader_glsl_dp2add, /* WINED3DSIH_DP3 */ shader_glsl_dot, /* WINED3DSIH_DP4 */ shader_glsl_dot,