Module: wine Branch: master Commit: 7033bca45c474d81d3e0e4cd4d7894e5cafd39cb URL: https://source.winehq.org/git/wine.git/?a=commit;h=7033bca45c474d81d3e0e4cd4...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Sep 25 23:05:43 2019 -0500
d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 3e3d5c7050..8436967ddd 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3471,8 +3471,13 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i }
wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, - reg_idx, count, (const struct wined3d_vec4 *)data); + hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx, + count, (const struct wined3d_vec4 *)data); + if (SUCCEEDED(hr) && !device->recording) + { + hr = wined3d_device_set_vs_consts_f(device->wined3d_device, + reg_idx, count, (const struct wined3d_vec4 *)data); + } wined3d_mutex_unlock();
return hr;