Module: wine Branch: master Commit: b309b831deb81f47b22f0c25a5fc0a1db6759d6d URL: http://source.winehq.org/git/wine.git/?a=commit;h=b309b831deb81f47b22f0c25a5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 2 19:24:15 2016 +0100
wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 651318c..af1c1de 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -868,7 +868,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
for (i = 0; i < sub_count; ++i) { - struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i].resource); + struct wined3d_surface *surface = texture->sub_resources[i].u.surface; GLsizei height = surface->pow2Height; GLsizei width = surface->pow2Width;