Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 79455041 by Henri Verbeet at 2024-10-07T17:31:19+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
- - - - - 7b47528e by Henri Verbeet at 2024-10-07T17:31:20+02:00 vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
- - - - - 4eed6b88 by Henri Verbeet at 2024-10-07T17:31:20+02:00 vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
- - - - - 944929d0 by Henri Verbeet at 2024-10-07T17:31:20+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
- - - - - e7c48673 by Henri Verbeet at 2024-10-07T17:31:20+02:00 vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
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5 changed files:
- libs/vkd3d-shader/glsl.c - tests/hlsl/float-comparison.shader_test - tests/hlsl/matrix-indexing.shader_test - tests/hlsl/nointerpolation.shader_test - tests/hlsl/non-const-indexing.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/565698711bd911aea70d5609f54f7...