Module: wine Branch: master Commit: 87f98ee88bb85bfe9b21fb312dfc7e8e5036ff03 URL: http://source.winehq.org/git/wine.git/?a=commit;h=87f98ee88bb85bfe9b21fb312d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Feb 13 13:13:20 2017 +0100
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 88a3bc9..b4b1803 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -286,7 +286,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c { DWORD location = render_offscreen ? dsv->resource->draw_binding : WINED3D_LOCATION_DRAWABLE;
- surface_load_location(depth_stencil, context, location); + wined3d_texture_load_location(depth_stencil->container, + dsv->sub_resource_idx, context, location); }
if (!context_apply_clear_state(context, state, rt_count, fb))