Module: wine Branch: master Commit: 7c216b8ab507e5658fe48ab68f46994903975e21 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c216b8ab507e5658fe48ab68f...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Jul 4 15:48:45 2008 -0500
wined3d: Simplify the fragment pipeline selection.
This should do the same as the existing code, but it is more obvious.
---
dlls/wined3d/directx.c | 7 ++----- 1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a88f443..0a6cec3 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2892,13 +2892,10 @@ static const struct fragment_pipeline *select_fragment_implementation(UINT Adapt int ps_selected_mode;
select_shader_mode(&GLINFO_LOCATION, DeviceType, &ps_selected_mode, &vs_selected_mode); - if (ps_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_ARB) { - return &ffp_fragment_pipeline; - } else if (ps_selected_mode != SHADER_NONE && !GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) { + if(ps_selected_mode == SHADER_ATI) { return &atifs_fragment_pipeline; - } else { - return &ffp_fragment_pipeline; } + return &ffp_fragment_pipeline; }
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true