Module: wine Branch: master Commit: 019bf2eabde426ba8d0687ec2f88d675d1cc1496 URL: http://source.winehq.org/git/wine.git/?a=commit;h=019bf2eabde426ba8d0687ec2f...
Author: Markus Amsler markus.amsler@oribi.org Date: Thu Nov 9 02:38:36 2006 +0100
d3d8: Backport texture tests.
---
dlls/d3d8/tests/Makefile.in | 3 +- dlls/d3d8/tests/texture.c | 118 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 120 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in index 7dfbf1a..725ba7c 100644 --- a/dlls/d3d8/tests/Makefile.in +++ b/dlls/d3d8/tests/Makefile.in @@ -9,7 +9,8 @@ EXTRALIBS = -ldxerr8 -luuid -ldxguid CTESTS = \ d3d8_main.c \ device.c \ - surface.c + surface.c \ + texture.c
@MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/texture.c b/dlls/d3d8/tests/texture.c new file mode 100644 index 0000000..5da7619 --- /dev/null +++ b/dlls/d3d8/tests/texture.c @@ -0,0 +1,118 @@ +/* + * Copyright (C) 2006 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#include <d3d8.h> +#include "wine/test.h" + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = &DefWindowProc; + wc.lpszClassName = "d3d8_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d8_test_wc", "d3d8_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) +{ + IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; + IDirect3D8 *d3d8_ptr = 0; + IDirect3DDevice8 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + D3DDISPLAYMODE d3ddm; + HRESULT hr; + + d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); + ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); + if (!d3d8_create) return NULL; + + d3d8_ptr = d3d8_create(D3D_SDK_VERSION); + ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n"); + if (!d3d8_ptr) return NULL; + + IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferFormat = d3ddm.Format; + + hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); + + return device_ptr; +} + +static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) +{ + DWORD value; + + HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value); + ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " + "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); +} + +/* Test the default texture stage state values */ +static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages) +{ + int i; + for (i = 0; i < num_stages; ++i) + { + test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); + } +} + +START_TEST(texture) +{ + D3DCAPS8 caps; + HMODULE d3d8_handle; + IDirect3DDevice8 *device_ptr; + + d3d8_handle = LoadLibraryA("d3d8.dll"); + if (!d3d8_handle) + { + trace("Could not load d3d8.dll, skipping tests\n"); + return; + } + + device_ptr = init_d3d8(d3d8_handle); + if (!device_ptr) return; + + IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); + + test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); +}