Module: wine Branch: refs/heads/master Commit: 773309a403a9bc814a1fa0c4a5981a02fa25d364 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=773309a403a9bc814a1fa0c4...
Author: H. Verbeet hverbeet@gmail.com Date: Thu Jun 8 23:35:34 2006 +0200
d3d9: Add a test for default texture stage state values.
---
dlls/d3d9/tests/.gitignore | 1 dlls/d3d9/tests/Makefile.in | 1 dlls/d3d9/tests/texture.c | 117 +++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 119 insertions(+), 0 deletions(-) create mode 100644 dlls/d3d9/tests/texture.c
diff --git a/dlls/d3d9/tests/.gitignore b/dlls/d3d9/tests/.gitignore index 9c71ef1..3364874 100644 --- a/dlls/d3d9/tests/.gitignore +++ b/dlls/d3d9/tests/.gitignore @@ -4,5 +4,6 @@ shader.ok stateblock.ok surface.ok testlist.c +texture.ok vertexdeclaration.ok volume.ok diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in index 1e825ae..336ca76 100644 --- a/dlls/d3d9/tests/Makefile.in +++ b/dlls/d3d9/tests/Makefile.in @@ -11,6 +11,7 @@ CTESTS = \ shader.c \ stateblock.c \ surface.c \ + texture.c \ vertexdeclaration.c \ volume.c
diff --git a/dlls/d3d9/tests/texture.c b/dlls/d3d9/tests/texture.c new file mode 100644 index 0000000..c1e1269 --- /dev/null +++ b/dlls/d3d9/tests/texture.c @@ -0,0 +1,117 @@ +/* + * Copyright (C) 2006 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#include <d3d9.h> +#include "wine/test.h" + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = &DefWindowProc; + wc.lpszClassName = "d3d9_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d9_test_wc", "d3d9_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) +{ + IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; + IDirect3D9 *d3d9_ptr = 0; + IDirect3DDevice9 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + HRESULT hr; + + d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); + ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); + if (!d3d9_create) return NULL; + + d3d9_ptr = d3d9_create(D3D_SDK_VERSION); + ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); + if (!d3d9_ptr) return NULL; + + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + + hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#lx\n", hr); + + return device_ptr; +} + +static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) +{ + DWORD value; + + HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value); + ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#lx, type %#x) returned: hr %#lx, value %#lx. " + "Expected hr %#lx, value %#lx\n", stage, type, hr, value, D3D_OK, expected); +} + +/* Test the default texture stage state values */ +static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages) +{ + int i; + for (i = 0; i < num_stages; ++i) + { + test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); + test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); + test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0); + test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0); + } +} + +START_TEST(texture) +{ + D3DCAPS9 caps; + HMODULE d3d9_handle; + IDirect3DDevice9 *device_ptr; + + d3d9_handle = LoadLibraryA("d3d9.dll"); + if (!d3d9_handle) + { + trace("Could not load d3d9.dll, skipping tests\n"); + return; + } + + device_ptr = init_d3d9(d3d9_handle); + if (!device_ptr) return; + + IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); + + test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); +}