Module: wine Branch: master Commit: 7df5deab23acf47e662d2eaede22d3e69b4fe6ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=7df5deab23acf47e662d2eaede...
Author: Fabian Bieler der.fabe@gmx.net Date: Thu Mar 29 19:53:52 2007 +0200
wined3d: Add support for float texture formats back in.
---
dlls/wined3d/directx.c | 17 +++++++++++++++++ 1 files changed, 17 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index dea1d43..2d4024f 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1702,6 +1702,23 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt } }
+ if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) { + + BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL); + + switch (CheckFormat) { + case WINED3DFMT_R16F: + case WINED3DFMT_A16B16G16R16F: + if (!half_pixel_support) break; + case WINED3DFMT_R32F: + case WINED3DFMT_A32B32G32R32F: + TRACE_(d3d_caps)("[OK]\n"); + return WINED3D_OK; + default: + break; /* Avoid compiler warnings */ + } + } + /* This format is nothing special and it is supported perfectly. * However, ati and nvidia driver on windows do not mark this format as * supported (tested with the dxCapsViewer) and pretending to