Module: wine Branch: master Commit: b2e75e27f368852e3c2497c7684d6913c472673a URL: http://source.winehq.org/git/wine.git/?a=commit;h=b2e75e27f368852e3c2497c768...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 7 22:15:48 2013 +0200
wined3d: Send sampler state updates through the command stream.
---
dlls/wined3d/cs.c | 32 ++++++++++++++++++++++++++++++++ dlls/wined3d/device.c | 2 +- dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 35 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 3ddfeb1..af23a47 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -43,6 +43,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_PIXEL_SHADER, WINED3D_CS_OP_SET_RENDER_STATE, WINED3D_CS_OP_SET_TEXTURE_STATE, + WINED3D_CS_OP_SET_SAMPLER_STATE, };
struct wined3d_cs_present @@ -160,6 +161,14 @@ struct wined3d_cs_set_texture_state DWORD value; };
+struct wined3d_cs_set_sampler_state +{ + enum wined3d_cs_op opcode; + UINT sampler_idx; + enum wined3d_sampler_state state; + DWORD value; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -630,6 +639,28 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, cs->ops->submit(cs); }
+static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_sampler_state *op = data; + + cs->state.sampler_states[op->sampler_idx][op->state] = op->value; + device_invalidate_state(cs->device, STATE_SAMPLER(op->sampler_idx)); +} + +void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, + enum wined3d_sampler_state state, DWORD value) +{ + struct wined3d_cs_set_sampler_state *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE; + op->sampler_idx = sampler_idx; + op->state = state; + op->value = value; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -649,6 +680,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_PIXEL_SHADER */ wined3d_cs_exec_set_pixel_shader, /* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state, /* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state, + /* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state, };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 73231da..cae3cfd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1990,7 +1990,7 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, return; }
- device_invalidate_state(device, STATE_SAMPLER(sampler_idx)); + wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value); }
DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 96e5d3b..9626c54 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2495,6 +2495,8 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx, struct wined3d_surface *render_target) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, + enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;