Module: docs Branch: master Commit: fb7b36cca4cfcc40d299569d686d4ec7dea1b46e URL: http://source.winehq.org/git/docs.git/?a=commit;h=fb7b36cca4cfcc40d299569d68...
Author: André Hentschel nerv@dawncrow.de Date: Thu Apr 4 02:46:10 2013 +0200
winedev: Update opengl chapter.
---
en/winedev-opengl.sgml | 28 ++++------------------------ 1 files changed, 4 insertions(+), 24 deletions(-)
diff --git a/en/winedev-opengl.sgml b/en/winedev-opengl.sgml index d26b742..c953e96 100644 --- a/en/winedev-opengl.sgml +++ b/en/winedev-opengl.sgml @@ -136,10 +136,7 @@ choosing if one wants a depth / alpha buffer, the size of these buffers, ...) and to do the 'page flipping' in double buffer mode. This is implemented in - <filename>dlls/x11drv/opengl.c</filename> (all these - functions are part of Wine's graphic driver function - pointer table and thus could be reimplemented if ever Wine - works on another Windowing system than X). + <filename>dlls/winex11.drv/opengl.c</filename>. </para> </listitem> <listitem> @@ -222,23 +219,6 @@ <title>Known problems</title>
<sect2> - <title>When running an OpenGL application, the screen flickers</title> - - <para> - Due to restrictions (that do not exist in Windows) on OpenGL - contexts, if you want to prevent the screen to flicker when - using OpenGL applications (all games are using double-buffered - contexts), you need to set the following option in your - <filename>~/.wine/config</filename> file - in the <literal>[x11drv]</literal> section: - <programlisting> -DesktopDoubleBuffered = Y - </programlisting> - and to run Wine in desktop mode. - </para> - </sect2> - - <sect2> <title>Unknown extension error message:</title>
<screen> @@ -284,7 +264,7 @@ Please report (lionel.ulmer@free.fr) ! </sect2>
<sect2> - <title><filename>libopengl32.so</filename> is built but it is still not working</title> + <title><filename>opengl32.dll.so</filename> is built but it is still not working</title>
<para> This may be caused by some missing functions required by @@ -310,12 +290,12 @@ int main(void) <listitem> <para> try to compile it by linking both libwine and - libopengl32 (this command line supposes that you + opengl32 (this command line supposes that you installed the Wine libraries in <filename>/usr/local/lib</filename>, YMMV) : </para> <programlisting> -gcc dummy.c -L/usr/local/lib -lwine -lopengl32 +gcc dummy.c -L/usr/local/lib -L/usr/local/lib/wine -lwine -lopengl32 </programlisting> </listitem> <listitem>