Module: wine Branch: master Commit: 4a289455051d46ef4d29426b7d953006169292a6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4a289455051d46ef4d29426b7d...
Author: David Adam David.Adam@math.cnrs.fr Date: Mon Nov 19 15:05:50 2007 +0100
d3dx8: Implement D3DXPlaneTransform.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 9 +++++++++ dlls/d3dx8/tests/math.c | 14 ++++++++++++++ include/d3dx8math.h | 1 + 4 files changed, 25 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 4dd230b..3a27e1a 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -65,7 +65,7 @@ @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) -@ stub D3DXPlaneTransform +@ stdcall D3DXPlaneTransform(ptr ptr ptr) @ stub D3DXColorAdjustSaturation @ stub D3DXColorAdjustContrast @ stub D3DXCreateMatrixStack diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 0727492..6372271 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -547,6 +547,15 @@ D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp) return pout; }
+D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, CONST D3DXMATRIX *pm) +{ + pout->a = pm->u.m[0][0] * pplane->a + pm->u.m[1][0] * pplane->b + pm->u.m[2][0] * pplane->c + pm->u.m[3][0] * pplane->d; + pout->b = pm->u.m[0][1] * pplane->a + pm->u.m[1][1] * pplane->b + pm->u.m[2][1] * pplane->c + pm->u.m[3][1] * pplane->d; + pout->c = pm->u.m[0][2] * pplane->a + pm->u.m[1][2] * pplane->b + pm->u.m[2][2] * pplane->c + pm->u.m[3][2] * pplane->d; + pout->d = pm->u.m[0][3] * pplane->a + pm->u.m[1][3] * pplane->b + pm->u.m[2][3] * pplane->c + pm->u.m[3][3] * pplane->d; + return pout; +} + /*_________________D3DXQUATERNION________________*/
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 05b84fb..cb72b31 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -436,12 +436,21 @@ static void D3DXMatrixTest(void)
static void D3DXPlaneTest(void) { + + D3DXMATRIX mat; D3DXPLANE expectedplane, gotplane, nulplane, plane; D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3; LPD3DXVECTOR3 funcpointer; D3DXVECTOR4 vec; FLOAT expected, got;
+ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; + U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; + U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; + U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; + U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f; + U(mat).m[3][3] = -40.0f; + plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f; @@ -524,6 +533,11 @@ static void D3DXPlaneTest(void) expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f; D3DXPlaneNormalize(&gotplane, &nulplane); expect_plane(expectedplane, gotplane); + +/*_______________D3DXPlaneTransform____________*/ + expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f; + D3DXPlaneTransform(&gotplane,&plane,&mat); + expect_plane(expectedplane, gotplane); }
static void D3X8QuaternionTest(void) diff --git a/include/d3dx8math.h b/include/d3dx8math.h index 8082876..06bc562 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -297,6 +297,7 @@ D3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, CONST D3DXVECTOR3 *p D3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3); D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *pp, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2); D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp); +D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, CONST D3DXMATRIX *pm);
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);