Module: wine Branch: master Commit: 519717459d29d5e8419e4b45c0ffdcecd004a05c URL: http://source.winehq.org/git/wine.git/?a=commit;h=519717459d29d5e8419e4b45c0...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Jan 25 10:57:23 2016 +0100
wined3d: Set default sampler filtering to NEAREST.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c058881..046b04d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device) { GL_EXTCALL(glGenSamplers(1, &device->default_sampler)); checkGLcall("glGenSamplers"); + GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST)); if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) { GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT)); - checkGLcall("glSamplerParamteri"); } + checkGLcall("glSamplerParamteri"); } else {