Module: wine Branch: master Commit: ebcb5f23a1a397d3db012d85cc3a56020d11b406 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ebcb5f23a1a397d3db012d85cc...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jun 23 00:22:29 2008 +0200
wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.
Currently we only check if ARB_HALF_FLOAT_PIXEL is supported. This is not enough, we need ARB_TEXTURE_FLOAT as well. This fixes some errors when running the d3d9 visual test with Mesa swrast.
---
dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index db23f0f..e293d7d 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2321,7 +2321,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat) /* Floating point formats */ case WINED3DFMT_R16F: case WINED3DFMT_A16B16G16R16F: - if(GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) { + if(GL_SUPPORT(ARB_TEXTURE_FLOAT) && GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) { TRACE_(d3d_caps)("[OK]\n"); return TRUE; }