Module: wine Branch: master Commit: 3d28cdb691be0f917f204cc4cdd56dae08b13f4b URL: http://source.winehq.org/git/wine.git/?a=commit;h=3d28cdb691be0f917f204cc4cd...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jul 12 21:17:46 2011 +0200
wined3d: Pass a state pointer instead of a stateblock to loadNumberedArrays().
---
dlls/wined3d/state.c | 22 +++++++++++----------- 1 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index fb77104..50bf387 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4047,9 +4047,8 @@ static inline void unload_numbered_array(struct wined3d_context *context, int i) }
/* This should match any arrays loaded in loadNumberedArrays - * TODO: Only load / unload arrays if we have to. - */ -static inline void unloadNumberedArrays(struct wined3d_context *context) + * TODO: Only load / unload arrays if we have to. */ +static void unload_numbered_arrays(struct wined3d_context *context) { /* disable any attribs (this is the same for both GLSL and ARB modes) */ GLint maxAttribs = 16; @@ -4065,16 +4064,17 @@ static inline void unloadNumberedArrays(struct wined3d_context *context) } }
-static void loadNumberedArrays(struct wined3d_stateblock *stateblock, - const struct wined3d_stream_info *stream_info, struct wined3d_context *context) +static void load_numbered_arrays(struct wined3d_context *context, + const struct wined3d_stream_info *stream_info, const struct wined3d_state *state) { + struct wined3d_device *device = context->swapchain->device; const struct wined3d_gl_info *gl_info = context->gl_info; GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; int i; struct wined3d_buffer *vb;
/* Default to no instancing */ - stateblock->device->instancedDraw = FALSE; + device->instancedDraw = FALSE;
for (i = 0; i < MAX_ATTRIBS; i++) { @@ -4086,13 +4086,13 @@ static void loadNumberedArrays(struct wined3d_stateblock *stateblock, continue; }
- stream = &stateblock->state.streams[stream_info->elements[i].stream_idx]; + stream = &state->streams[stream_info->elements[i].stream_idx];
/* Do not load instance data. It will be specified using glTexCoord by drawprim */ if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA) { if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i); - stateblock->device->instancedDraw = TRUE; + device->instancedDraw = TRUE; continue; }
@@ -4115,7 +4115,7 @@ static void loadNumberedArrays(struct wined3d_stateblock *stateblock, stream_info->elements[i].format->gl_vtx_type, stream_info->elements[i].format->gl_normalized, stream_info->elements[i].stride, stream_info->elements[i].data.addr - + stateblock->state.load_base_vertex_index * stream_info->elements[i].stride + + state->load_base_vertex_index * stream_info->elements[i].stride + stream->offset));
if (!(context->numbered_array_mask & (1 << i))) @@ -4500,7 +4500,7 @@ static void streamsrc(DWORD state, struct wined3d_stateblock *stateblock, struct if (isStateDirty(context, STATE_VDECL)) return; if (context->numberedArraysLoaded && !load_numbered) { - unloadNumberedArrays(context); + unload_numbered_arrays(context); context->numberedArraysLoaded = FALSE; context->numbered_array_mask = 0; } @@ -4513,7 +4513,7 @@ static void streamsrc(DWORD state, struct wined3d_stateblock *stateblock, struct if (load_numbered) { TRACE("Loading numbered arrays\n"); - loadNumberedArrays(stateblock, &device->strided_streams, context); + load_numbered_arrays(context, &device->strided_streams, &stateblock->state); context->numberedArraysLoaded = TRUE; } else if (load_named)