Module: wine Branch: master Commit: 820c12c98f3a18a1e2829a64930cf93a6e3bd1f7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=820c12c98f3a18a1e2829a6493...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Apr 25 15:20:25 2013 +0200
wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.
---
dlls/wined3d/arb_program_shader.c | 19 ++++++++++--------- 1 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 5054b7c..70c796d 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4472,11 +4472,11 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh }
static void find_arb_ps_compile_args(const struct wined3d_state *state, - const struct wined3d_shader *shader, struct arb_ps_compile_args *args) + const struct wined3d_context *context, const struct wined3d_shader *shader, + struct arb_ps_compile_args *args) { - struct wined3d_device *device = shader->device; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; - const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_d3d_info *d3d_info = context->d3d_info; int i; WORD int_skip;
@@ -4528,12 +4528,13 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state, }
static void find_arb_vs_compile_args(const struct wined3d_state *state, - const struct wined3d_shader *shader, struct arb_vs_compile_args *args) + const struct wined3d_context *context, const struct wined3d_shader *shader, + struct arb_vs_compile_args *args) { struct wined3d_device *device = shader->device; const struct wined3d_adapter *adapter = device->adapter; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_d3d_info *d3d_info = context->d3d_info; int i; WORD int_skip;
@@ -4623,7 +4624,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3 struct arb_ps_compiled_shader *compiled;
TRACE("Using pixel shader %p.\n", ps); - find_arb_ps_compile_args(state, ps, &compile_args); + find_arb_ps_compile_args(state, context, ps, &compile_args); compiled = find_arb_pshader(ps, &compile_args); priv->current_fprogram_id = compiled->prgId; priv->compiled_fprog = compiled; @@ -4688,7 +4689,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3 struct arb_vs_compiled_shader *compiled;
TRACE("Using vertex shader %p\n", vs); - find_arb_vs_compile_args(state, vs, &compile_args); + find_arb_vs_compile_args(state, context, vs, &compile_args); compiled = find_arb_vshader(vs, &compile_args); priv->current_vprogram_id = compiled->prgId; priv->compiled_vprog = compiled;