Module: wine Branch: master Commit: cb82e57290e982c1fd04d9d906e72d34a32b6d61 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cb82e57290e982c1fd04d9d906...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Sep 5 21:15:53 2011 +0200
wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.
---
dlls/wined3d/device.c | 2 +- include/wine/wined3d.h | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 966beb5..b7bb19f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2402,7 +2402,7 @@ HRESULT CDECL wined3d_device_set_index_buffer(struct wined3d_device *device, return WINED3D_OK; }
-HRESULT CDECL wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **buffer) +HRESULT CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device, struct wined3d_buffer **buffer) { TRACE("device %p, buffer %p.\n", device, buffer);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index f25a0f5..223812b 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2221,7 +2221,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device, UINT swapchain_idx, struct wined3d_surface *dst_surface); void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); -HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer); +HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, + struct wined3d_buffer **index_buffer); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable); HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);