Module: wine Branch: master Commit: 0c54dfe7bac6f01d3716bff86e7c84561ad73b7b URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c54dfe7bac6f01d3716bff86e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Sep 6 22:18:55 2010 +0200
wined3d: Getting the current vertex shader should never fail.
---
dlls/d3d8/device.c | 5 ++--- dlls/d3d9/device.c | 22 +++++++--------------- dlls/wined3d/device.c | 20 ++++++++++---------- include/wine/wined3d.idl | 3 +-- 4 files changed, 20 insertions(+), 30 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 59e318c..d1edac4 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1960,7 +1960,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexShader8Impl *shader; - IWineD3DVertexShader *cur = NULL; + IWineD3DVertexShader *cur;
TRACE("iface %p, shader %#x.\n", iface, pShader);
@@ -1974,8 +1974,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE return D3DERR_INVALIDCALL; }
- IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur); - + cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice); if (cur) { if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0); diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 7c10c43..5b03a9f 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2219,34 +2219,26 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i IDirect3DVertexShader9 **shader) { IWineD3DVertexShader *wined3d_shader; - HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - hr = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_shader); - if (SUCCEEDED(hr)) + wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice); + if (wined3d_shader) { - if (wined3d_shader) - { - *shader = IWineD3DVertexShader_GetParent(wined3d_shader); - IDirect3DVertexShader9_AddRef(*shader); - IWineD3DVertexShader_Release(wined3d_shader); - } - else - { - *shader = NULL; - } + *shader = IWineD3DVertexShader_GetParent(wined3d_shader); + IDirect3DVertexShader9_AddRef(*shader); + IWineD3DVertexShader_Release(wined3d_shader); } else { - WARN("Failed to get vertex shader, hr %#x.\n", hr); + *shader = NULL; } wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
- return hr; + return D3D_OK; }
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6cd07bb..2197a5f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3208,18 +3208,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface, return WINED3D_OK; }
-static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface, IWineD3DVertexShader** ppShader) { - IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; +static IWineD3DVertexShader * WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface) +{ + IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface; + IWineD3DVertexShader *shader;
- if (NULL == ppShader) { - return WINED3DERR_INVALIDCALL; - } - *ppShader = This->stateBlock->vertexShader; - if( NULL != *ppShader) - IWineD3DVertexShader_AddRef(*ppShader); + TRACE("iface %p.\n", iface);
- TRACE("(%p) : returning %p\n", This, *ppShader); - return WINED3D_OK; + shader = device->stateBlock->vertexShader; + if (shader) IWineD3DVertexShader_AddRef(shader); + + TRACE("Returning %p.\n", shader); + return shader; }
static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB( diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index 230d012..0b29432 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -3221,8 +3221,7 @@ interface IWineD3DDevice : IUnknown HRESULT SetVertexShader( [in] IWineD3DVertexShader *shader ); - HRESULT GetVertexShader( - [out] IWineD3DVertexShader **shader + IWineD3DVertexShader *GetVertexShader( ); HRESULT SetVertexShaderConstantB( [in] UINT start_register,