Module: wine Branch: master Commit: 82873b72a254ce89349804ede36b07af566d8dda URL: https://gitlab.winehq.org/wine/wine/-/commit/82873b72a254ce89349804ede36b07a...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Mar 20 19:32:57 2023 -0500
wined3d: Rename the "MaxSimultaneousTextures" field of struct fragment_caps to "max_textures".
---
dlls/wined3d/adapter_gl.c | 4 ++-- dlls/wined3d/adapter_vk.c | 2 +- dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/ati_fragment_shader.c | 2 +- dlls/wined3d/directx.c | 2 +- dlls/wined3d/glsl_shader.c | 2 +- dlls/wined3d/nvidia_texture_shader.c | 2 +- dlls/wined3d/state.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 9 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index a9454e51b53..f9fb68e437b 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -1298,7 +1298,7 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g
if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3) return WINED3D_FEATURE_LEVEL_7; - if (fragment_caps->MaxSimultaneousTextures > 1) + if (fragment_caps->max_textures > 1) return WINED3D_FEATURE_LEVEL_6;
return WINED3D_FEATURE_LEVEL_5; @@ -5189,7 +5189,7 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count; d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count; d3d_info->limits.varying_count = shader_caps.varying_count; - d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; + d3d_info->limits.ffp_textures = fragment_caps.max_textures; d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages); d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices; diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index fffe33a76d4..919a56ceca8 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -2319,7 +2319,7 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_ d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count; d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count; d3d_info->limits.varying_count = shader_caps.varying_count; - d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; + d3d_info->limits.ffp_textures = fragment_caps.max_textures; d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices; d3d_info->limits.active_light_count = vertex_caps.max_active_lights; diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f0e1b2bdf99..3b3e9dfb2c3 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5796,7 +5796,7 @@ static void arbfp_get_caps(const struct wined3d_adapter *adapter, struct fragmen /* TODO: Implement WINED3DTEXOPCAPS_PREMODULATE */
caps->MaxTextureBlendStages = WINED3D_MAX_FFP_TEXTURES; - caps->MaxSimultaneousTextures = min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], WINED3D_MAX_FFP_TEXTURES); + caps->max_textures = min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], WINED3D_MAX_FFP_TEXTURES); }
static unsigned int arbfp_get_emul_mask(const struct wined3d_adapter *adapter) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 2a457a93ff6..96bb4a5a6cc 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -1313,7 +1313,7 @@ static void atifs_get_caps(const struct wined3d_adapter *adapter, struct fragmen * r200 series and use an ARB or GLSL shader instead */ caps->MaxTextureBlendStages = WINED3D_MAX_FFP_TEXTURES; - caps->MaxSimultaneousTextures = 6; + caps->max_textures = 6; }
static unsigned int atifs_get_emul_mask(const struct wined3d_adapter *adapter) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 78e743900ec..91342de6aa5 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2530,7 +2530,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
caps->TextureOpCaps = fragment_caps.TextureOpCaps; caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; - caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; + caps->MaxSimultaneousTextures = fragment_caps.max_textures;
caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; caps->MaxActiveLights = vertex_caps.max_active_lights; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b4960fc16a4..2662013f2a0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12081,7 +12081,7 @@ static void glsl_fragment_pipe_get_caps(const struct wined3d_adapter *adapter, s | WINED3DTEXOPCAPS_BUMPENVMAP | WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE; caps->MaxTextureBlendStages = WINED3D_MAX_FFP_TEXTURES; - caps->MaxSimultaneousTextures = min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], WINED3D_MAX_FFP_TEXTURES); + caps->max_textures = min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], WINED3D_MAX_FFP_TEXTURES); }
static unsigned int glsl_fragment_pipe_get_emul_mask(const struct wined3d_adapter *adapter) diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index 5fd66f73827..367041dd412 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -748,7 +748,7 @@ static void nvrc_fragment_get_caps(const struct wined3d_adapter *adapter, struct #endif
caps->MaxTextureBlendStages = min(WINED3D_MAX_FFP_TEXTURES, gl_info->limits.general_combiners); - caps->MaxSimultaneousTextures = gl_info->limits.ffp_textures; + caps->max_textures = gl_info->limits.ffp_textures; }
static unsigned int nvrc_fragment_get_emul_mask(const struct wined3d_adapter *adapter) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index f7fb3493ea1..fbaa6999326 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5186,7 +5186,7 @@ static void ffp_fragment_get_caps(const struct wined3d_adapter *adapter, struct caps->TextureOpCaps |= WINED3DTEXOPCAPS_DOTPRODUCT3;
caps->MaxTextureBlendStages = gl_info->limits.ffp_textures; - caps->MaxSimultaneousTextures = gl_info->limits.ffp_textures; + caps->max_textures = gl_info->limits.ffp_textures; }
static unsigned int ffp_fragment_get_emul_mask(const struct wined3d_adapter *adapter) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6f1839de440..317fc4e5535 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1998,7 +1998,7 @@ struct fragment_caps DWORD PrimitiveMiscCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; - DWORD MaxSimultaneousTextures; + unsigned int max_textures; };
#define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001