Module: wine Branch: master Commit: 7710f673548c9d556c6fd841ec1a3f57826a18ce URL: https://source.winehq.org/git/wine.git/?a=commit;h=7710f673548c9d556c6fd841e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jun 27 16:20:08 2019 +0430
wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c45b0a6..8678a84 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1478,10 +1478,10 @@ static void shader_glsl_load_fog_uniform(const struct wined3d_context_gl *contex checkGLcall("fog emulation uniforms"); }
-static void shader_glsl_clip_plane_uniform(const struct wined3d_context *context, +static void shader_glsl_clip_plane_uniform(const struct wined3d_context_gl *context_gl, const struct wined3d_state *state, unsigned int index, struct glsl_shader_prog_link *prog) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_matrix matrix; struct wined3d_vec4 plane;
@@ -1547,7 +1547,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context if (update_mask & WINED3D_SHADER_CONST_VS_CLIP_PLANES) { for (i = 0; i < gl_info->limits.user_clip_distances; ++i) - shader_glsl_clip_plane_uniform(context, state, i, prog); + shader_glsl_clip_plane_uniform(context_gl, state, i, prog); }
if (update_mask & WINED3D_SHADER_CONST_VS_POINTSIZE)