Module: wine Branch: master Commit: 87ab21dd35cea37f676060d09f956e0ca5ce082a URL: https://source.winehq.org/git/wine.git/?a=commit;h=87ab21dd35cea37f676060d09...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Sep 2 00:27:39 2020 -0500
d3d11/tests: Test specifying the multisample mask via OMSetBlendState().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index e107d522b2..4704dad1aa 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -29012,6 +29012,13 @@ static void test_sample_mask(void) (ID3D11Resource *)texture, 0, texture_desc.Format); check_texture_color(test_context.backbuffer, 0x7f7f7f7f, 1);
+ ID3D11DeviceContext_OMSetBlendState(context, NULL, NULL, 0xb); + ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black); + draw_quad(&test_context); + ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)test_context.backbuffer, 0, + (ID3D11Resource *)texture, 0, texture_desc.Format); + todo_wine check_texture_color(test_context.backbuffer, 0x3f3f3f3f, 1); + ID3D11RenderTargetView_Release(rtv); ID3D11Texture2D_Release(texture); ID3D11PixelShader_Release(ps);