Module: wine Branch: master Commit: e28da99e4c8a3350d957e1e3a97fda1536e7f8fa URL: http://source.winehq.org/git/wine.git/?a=commit;h=e28da99e4c8a3350d957e1e3a9...
Author: Maarten Lankhorst m.b.lankhorst@gmail.com Date: Thu Jun 21 20:29:59 2007 +0200
dsound: Tune some parameters for alsa waveout.
---
dlls/dsound/dsound_main.c | 4 ++-- dlls/dsound/dsound_private.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/dsound/dsound_main.c b/dlls/dsound/dsound_main.c index 1f6dd26..483d51b 100644 --- a/dlls/dsound/dsound_main.c +++ b/dlls/dsound/dsound_main.c @@ -61,9 +61,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound); /* some stuff may get more responsive with lower values though... */ #define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept emulated dsound devices. set to 0 ! */ -#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers +#define DS_HEL_MARGIN 2 /* HEL only: number of waveOut fragments ahead to mix in new buffers * (keep this close or equal to DS_HEL_QUEUE for best results) */ -#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver +#define DS_HEL_QUEUE 2 /* HEL only: number of waveOut fragments ahead to queue to driver * (this will affect HEL sound reliability and latency) */
#define DS_SND_QUEUE_MAX 10 /* max number of fragments to prebuffer */ diff --git a/dlls/dsound/dsound_private.h b/dlls/dsound/dsound_private.h index ee2c9ec..42437a2 100644 --- a/dlls/dsound/dsound_private.h +++ b/dlls/dsound/dsound_private.h @@ -24,7 +24,7 @@ #define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
#define DS_HEL_BUFLEN 0x8000 /* HEL: The buffer length of the emulated buffer */ -#define DS_HEL_FRAGS 0x40 /* HEL only: number of waveOut fragments in primary buffer +#define DS_HEL_FRAGS 0x10 /* HEL only: number of waveOut fragments in primary buffer * (changing this won't help you) */
/* direct sound hardware acceleration levels */