Module: wine Branch: master Commit: 3c24654deabc111a96e5d35680d6bfb961105777 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3c24654deabc111a96e5d3568...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Oct 3 19:38:05 2019 -0500
wined3d: Introduce wined3d_stateblock_set_blend_factor().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/stateblock.c | 9 +++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 12 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 42d1d9d4d8..a96093295c 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1434,6 +1434,15 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f); }
+void CDECL wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock, + const struct wined3d_color *blend_factor) +{ + TRACE("stateblock %p, blend_factor %p.\n", stateblock, blend_factor); + + stateblock->stateblock_state.blend_factor = *blend_factor; + stateblock->changed.blend_state = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 488b1c4e65..c7b10a2b56 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -258,6 +258,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) @ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 8d13a245ad..445ecd2f55 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock, + const struct wined3d_color *blend_factor); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const BOOL *constants);