Module: wine Branch: refs/heads/master Commit: 5c4a1fc8deae007c2469394ebccbffc878a73662 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=5c4a1fc8deae007c2469394e...
Author: Peter Beutner p.beutner@gmx.net Date: Fri May 19 14:17:56 2006 +0200
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
---
dlls/d3d8/cubetexture.c | 5 ++--- dlls/d3d8/surface.c | 5 ++--- dlls/d3d8/texture.c | 5 ++--- dlls/d3d8/volume.c | 5 ++--- 4 files changed, 8 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 2498855..3f742fe 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -134,16 +134,15 @@ DWORD WINAPI IDirect3DCubeTexture8Impl_G HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; - UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ + /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; - wined3ddesc.Size = &tmpInt; + wined3ddesc.Size = &pDesc->Size; wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */ wined3ddesc.Width = &pDesc->Width; diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 4153ea1..d264ac2 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -156,16 +156,15 @@ HRESULT WINAPI IDirect3DSurface8Impl_Get HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; - UINT tmpInt = -1; TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ + /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ memset(&wined3ddesc, 0, sizeof(wined3ddesc)); wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; - wined3ddesc.Size = &tmpInt; + wined3ddesc.Size = &pDesc->Size; wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 736673a..c379489 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -135,16 +135,15 @@ HRESULT WINAPI IDirect3DTexture8Impl_Get IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc; - UINT tmpInt = -1; TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ + /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ memset(&wined3ddesc, 0, sizeof(wined3ddesc)); wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; - wined3ddesc.Size = &tmpInt; /* required for d3d8 */ + wined3ddesc.Size = &pDesc->Size; wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index cbde666..bb7f5b1 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -132,16 +132,15 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetC HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; - UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ + /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; - wined3ddesc.Size = &tmpInt; + wined3ddesc.Size = &pDesc->Size; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth;